Apple Motion
COURSES AVAILABLE
INTRODUCTION
Course Outline | Motion 101 - Intro to Motion 5
Description
This three-day, hands-on course will familiarize students with Motion, Apple's revolutionary software for motion graphics design. This comprehensive course covers working with Motion's Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, advanced 3D features, working with audio, keyframing, and integration.
Who Should Attend
This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction. Also desirable are an understanding of the Macintosh operating system and basic computer navigation.
What You Will Learn
- Understanding behavior-based animation and templates
- Working with blend modes
- Advanced particle system design
- Working with templates
- Masking methods
- Keyframing techniques
- Integration with other Final Cut Studio applications
Prerequisites
Students should have the following prerequisite knowledge prior to attending the course:
- Basic knowledge of the Macintosh OS
- Basic knowledge of motion graphics terminology is recommended
Course Outline - Day 1
Lesson 1: Getting Around in Motion
- Following a New Paradigm
- Opening Motion
- Importing Video
- Setting the Play Range
- Transforming and Duplicating a Clip
- Adding Effects
- Stylizing with Filters
- Framing with a Mask
- Animating with Behaviors
- Compositing with a Blend Mode
- using Library Content
- Adding and Animating Text
- Using the Function Keys
Lesson 2: Building a Composite
- Setting Up a Project
- Creating a Background Using the Inspector
- Using Photoshop Files
- Compositing with Blend Modes and Filters
- Editing in Motion
- Making Overwrite Edits
- Managing Timeline Tracks
- Applying Masks and Using Clones
- Importing Motion Projects
Lesson 6: Creating Animation with Behaviors
- Adding Basic Motion Behaviors
- Stacking Behaviors
- Using Basic Motion Behaviors in 3D
- Using Simulation Behaviors
- Applying Parameter Behaviors
- Cloning a Group and Combining Behaviors
- Adding a Light
Lesson 7: Animating with Keyframes
- Recording Keyframes
- Changing Keyframes Interpolation
- Setting Keyframes Manually
- Using Keyframes on Multiple Parameters
- Working with Multiple Keyframe Curves
- Animating Crop with Keyframes
Lesson 8: Creating Content with Generators, Shapes and Paint Strokes
- Working with Video
- Creating a Background with a Generator
- Animating a Background
- Understanding Fixed Resolution
- using Shapes
- Using Shape Behaviors
- Creating a Vignette Effect
- Working with Paint Strokes
- Using the Bezier Tool
Lesson 12: Speed Changes and Optical Flow
- Creating Constant Speed Changes
- Using Frame Blending and Optical Flow
- Creating Speed Ramps with Keyframes
- Creating Speed Effects with Retiming Behaviors
- Using Time Filters
Lesson 13: Stabilizing and Tracking
- Setting Up the Project
- Creating a Wide-Screen Matte
- Stabilizing a Shot
- Creating a Match Move
- Animating a Mask
- Color-Correcting a Shot
Lesson 14: Keying
- Preparing the Background Plate
- Keying the Sho
- Refining the Composite
Lesson 3: Working with Templates
- Using the Template Browser
- Working with Drop Zones and Text
- Modifying a Template
- Converting a Project to a Template
- Saving Templates
- Using Master Templates in Final Cut Pro
Lesson 4: Using Motion with Final Cut Pro
- Final Cut Pro to Motion and Back: the Workflow
- Building an Animated Lower Third
- Creating a 3D Spin Effect
- Fading Text
- Completing the Round Trip: Returning to Final Cut Pro
- Sending Motion Graphics and Effects from Final Cut Pro to Motion
- Sending Clips with Effects
- Cleaning Up a Motion Project
- Adding and Animating Title Graphics
Lesson 5: Sharing Your Project
- Sharing Projects
- Exporting Projects
- Saving and Sharing Project Components
- Using Favorites
- Saving to the File Browser
Course Outline - Day 2
Lesson 9: Creating Text Effects
- Creating, Formatting and Styling Text Layers
- Saving and Applying Text Style Presets
- Duplicating, Editing and Aligning Text Layers
- Applying Text Behaviors
- Animating Using the Adjust Glyph Tool
- Saving a Text Animation Favorite
- Adding Motion Blur
Lesson 10: Working with Particle Emitters and Replicators
- Using Emitters to Make Particle Systems
- Adjusting Emitter and Cell Controls in the Inspector
- Adding Cells
- Using Emitters from the Library
- Replicating Elements
- Modifying Replicator Presets
Lesson 11: Using Audio
- Importing Audio
- Setting Markers and Keyframes in the Audio Editor
- Working with Audio and Video
- Editing to the Beat
- Animating with Audio
Course Outline - Day 3
Lesson 15: Building a 3D Scene
- Making 3D Transformations in the Canvas
- Converting 2D Groups to 3D
- Adding and Working with Cameras
- Arranging and Modifing Groups and Layers in 3D Space
- Mixing 2D and 3D Groups
Lesson 16: Animating Cameras and USing Advanced 3D Features
- Animating a Camera with Behaviors
- Animating a Camera with Keyframes
- Using the Walk Camera Tool
- Using Advanced 3D Features
- Working with Depth of Field
- Turning on Reflections
- Using Lights and Shadows
- Exporting Advanced 3D Features
Certification Exam
- Students take an end user exam to earn Apple Certified Pro, Motion Level One status